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Table 4 Differences split out for different education levels

From: Internet and game behaviour at a secondary school and a newly developed health promotion programme: a prospective study

Variables

M13 Mean (SD)

Total = 367

M24 Mean (SD)

Total = 367

Lower General Secondary Education Nmax = 54^

  

Internet hours/day

2.85 (3.80)

2.94 (1.84)

CIUS score1

1.90 (0.57)

1.88 (0.74)

Game hours/week

2.21 (2.38)

5.90 (11.43)

CGUS score2

1.46 (0.56)

1.56 (0.66)

Higher General Secondary Education

Nmax = 103

  

Internet hours/day

1.55 (1.88)

2.63** (2.22)

CIUS score

1.62 (0.51)

1.69 (0.60)

Game hours per week

4.04 (5.89)

4.63 (8.76)

CGUS score

1.43 (0.43)

1.45 (0.42)

Pre-university education

Nmax = 110

  

Internet hours/day

1.07 (0.86)

2.04** (1.88)

CIUS score

1.59 (0.46)

1.62 (0.56)

Game hours/week

3.65 (5.82)

4.27 (5.60)

CGUS score

1.39 (0.46)

1.47* (0.38)

Pre-university education + greek/latin Nmax = 100

  

Internet hours/day

1.05 (1.31)

1.66** (1.25)

CIUS score

1.58 (0.44)

1.61 (0.61)

Game hours/week

2.59 (4.58)

3.14 (3.89)

CGUS score

1.41 (0.37)

1.44 (3.78)

  1. 1Compulsive Internet Use Scale * p ≤ 0.05
  2. 2Compulsive Game Use Scale ** p ≤ 0.01
  3. ^ The sample of game hours/week is smaller because a lot of students do not use games.
  4. Paired samples T-test